TLDR: DLSS 2.0 is the world’s best TAA implementation. It really is an incredible technology and can offer huge performance uplifts (+20-120%) by rendering the game at a lower internal resolution and then upscaling it. It does this while avoiding many of the problems that TAA usually exhibits like ghosting, smearing, and shimmering. While it doesn’t require per-game training, it does require some work from the game developer to implement. If they are already using TAA, the effort is relatively small. Due to its AI architecture and fixed per frame overhead, its benefits are limited at higher fps and it’s more useful at higher resolutions. However, at low fps the performance uplift can be enormous, from 34 to 68 fps in Wolfenstein at 4K+RTX on a 2060.
Yet, The only downside is it’s not available in more games. Yet
In a completely sane world, madness is the only freedom (J.G.Ballard).